Multi-Player Mobile Game with FLASH LITE 2
This is the title of a session at WEBDU in Sydney held by Chris Blair. The WEBDU is the premier Asia Pacific Web Technology Conference and this year is all about how to build and deliver the best experiences on the web, how to engage your customers, and deliver unprecedented returns to your business.
There are a lot of session on Flash Lite :
Creating Flash Lite 2 Video application by Bill Perry
The Life Cycle of a Flash Lite 1.1 Application by Dale Ranking
Flash Lite mobile sensing & interaction with the physical world by Chris Blair
Chris is the first that gave us a link to a a Flash Simulation of ZoDAL's (Multi-Player Mobile Game with FLASH LITE 2).
The system seams to be very interesting. I hope Chris will give more details in the near future ! ;)
Don't miss to play WEBDU Celebrity Match, a cool Flash Lite 1.1 applications developed by Moket.




















Is the Zodal thing a drm solution for delivering flashlite content locked to a users handset?
Posted by: GRAHAM bLAKE | March 03, 2006 at 03:48 PM
HI Marco.
This is a great blog!
I'm sorry you were not able to make it to Sydney.
I hope I will meet up with you somewhere soon...
Thanks for posting the comments about my Presentation.
You can find a little bit more infomation at:
http://www.mixedmob.co.nz/webdu2006/
Keep an eye on the ZoDAL news feeder on the front of the http://www.zodal.net website for more infomation about some upcoming free trial accounts for developers to easily plug their flash mobile projects into our FlashLite Remoting Gateway.
cheers,
Chris
Posted by: chris Blair | March 07, 2006 at 12:35 PM
Hi GRAHAM
No - currently we are not taking advantage of any Phone DRM.
In fact I did not know of any phone that has Digital Rights management. ? Is there really such a thing ?
Do you have any websites that have information about downloading games via OTA with the content pre-locked to a built in DRM ??
- -
Our way, Using the JAIN SLEE platform, which is the underlying Platform of Vodafone SPAIN and maybe soon also in JAPAN, only locks the game to a users account, but not the handset.
It could be a good advantage to have both layers of security, but I don't know much about a "built in DRM"
(apart from how Adobe lock the Fash Lite players to the phones IMEI number ... which you cant access on the fly... )
cheers
CHirs
Posted by: chris Blair | March 07, 2006 at 12:40 PM
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