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« CFDevCon, the new European ColdFusion Developer Conference | Main | Flex 2 article for WebDeveloper&Designer Journal »

Actionscript 3 Cookbook is out for buying

Actionscript3_cover The first book on Actionscript 3 is out right now. The table of content looks cool and rich of interesting stuff.

Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to:

  • Detect the user's Flash Player version or their operating system
  • Build custom classes
  • Format dates and currency types
  • Work with strings
  • Build user interface components
  • Work with audio and video
  • Make remote procedure calls using Flash Remoting and web services
  • Load, send, and search XML data
  • And much, much more ...

Thanks to Joey Lott, Darron Schall, Keith Peters for their job !
I can't wait to read it all !

This is the Actionscript 3 Cookbook,Solutions for Flash Platform and Flex Application Developers, TOC :

1. ActionScript Basics

       1.1 Creating an ActionScript Project

       1.2 Customizing the Properties of an Application

       1.3 Where to Place ActionScript Code

       1.4 How to Trace a Message

       1.5 Handling Events

       1.6 Responding to Mouse and Key Events

       1.7 Using Mathematical Operators

       1.8 Checking Equality or Comparing Values

       1.9 Performing Actions Conditionally

       1.10 Performing Complex Conditional Testing

       1.11 Repeating an Operation Many Times

       1.12 Repeating a Task over Time

       1.13 Creating Reusable Code

       1.14 Generalizing a Method to Enhance Reusability
       1.15 Exiting a Method

       1.16 Obtaining the Result of a Method

       1.17 Handling Errors

2. Custom Classes

       2.1 Creating a Custom Class

       2.2 Determining Where to Save a Class

       2.3 Creating Properties That Behave As Methods

       2.4 Creating Static Methods and Properties

       2.5 Creating Subclasses

       2.6 Implementing Subclass Versions of Superclass Methods

       2.7 Creating Constants

       2.8 Dispatching Events

3. Runtime Environment

       3.1 Detecting the Player Version

       3.2 Detecting the Operating System

       3.3 Checking the Player Type

       3.4 Checking the System Language

       3.5 Detecting Display Settings

       3.6 Scaling the Movie

       3.7 Changing the Alignment

       3.8 Hiding the Flash Player's Menu Items

       3.9 Detecting the Device's Audio Capabilities

       3.10 Detecting the Device's Video Capabilities

       3.11 Prompting the User to Change Player Settings

       3.12 Dealing with System Security

4. Numbers and Math

       4.1 Representing Numbers in Different Bases

       4.2 Converting Between Different Number Systems

       4.3 Rounding Numbers

       4.4 Inserting Leading or Trailing Zeros or Spaces

       4.5 Formatting Numbers for Display Without a Mask

       4.6 Formatting Currency Amounts

       4.7 Generating a Random Number

       4.8 Simulating a Coin Toss

       4.9 Simulating Dice

       4.10 Simulating Playing Cards

       4.11 Generating a Unique Number

       4.12 Converting Angle Measurements

       4.13 Calculating the Distance Between Two Points

       4.14 Determining Points Along a Circle

       4.15 Converting Between Units of Measurement

5. Arrays

       5.1 Adding Elements to the Start or End of an Array

       5.2 Looping Through an Array

       5.3 Searching for Matching Elements in an Array

       5.4 Removing Elements

       5.5 Inserting Elements in the Middle of an Array

       5.6 Converting a String to an Array

       5.7 Converting an Array to a String

       5.8 Creating a Separate Copy of an Array

       5.9 Storing Complex or Multidimensional Data

       5.10 Sorting or Reversing an Array

       5.11 Implementing a Custom Sort

       5.12 Randomizing the Elements of an Array

       5.13 Getting the Minimum or Maximum Element

       5.14 Comparing Arrays

       5.15 Creating an Associative Array

       5.16 Reading Elements of an Associative Array

6. Display List

       6.1 Adding an Item to the Display List

       6.2 Removing an Item from the Display List

       6.3 Moving Objects Forward and Backward

       6.4 Creating Custom Visual Classes

       6.5 Creating Simple Buttons

       6.6 Loading External Images at Runtime

       6.7 Loading and Interacting with External Movies

       6.8 Creating Mouse Interactions

       6.9 Dragging and Dropping Objects with the Mouse

7. Drawing and Masking

       7.1 Setting a Line Style

       7.2 Setting Gradient Line Styles

       7.3 Drawing a Line

       7.4 Drawing a Curve

       7.5 Drawing an Arc

       7.6 Drawing a Rectangle

       7.7 Drawing a Circle

       7.8 Drawing an Ellipse

       7.9 Drawing a Triangle

       7.10 Drawing Regular Polygons

       7.11 Drawing a Star

       7.12 Filling a Shape with a Solid or Translucent Color

       7.13 Filling a Shape with a Gradient

       7.14 Filling a Shape with a Bitmap

       7.15 Scripting Masks

8. Bitmaps

       8.1 Creating a BitmapData Object

       8.2 Adding a Bitmap to the Display List

       8.3 Drawing a Display Object to a Bitmap

       8.4 Loading an External Image into a Bitmap

       8.5 Manipulating Pixels

       8.6 Creating Rectangular Fills

       8.7 Creating a Flood Fill

       8.8 Copying Pixels

       8.9 Copying Channels

       8.10 Creating Noise

       8.11 Creating Perlin Noise

       8.12 Using Threshold

       8.13 Applying a Filter to a Bitmap

       8.14 Dissolving Between Two Bitmaps

       8.15 Scrolling a Bitmap

9. Text

       9.1 Creating an Outline Around a Text Field

       9.2 Creating a Background for a Text Field

       9.3 Making a User Input Field

       9.4 Making a Password Input Field

       9.5 Filtering Text Input

       9.6 Setting a Field's Maximum Length

       9.7 Displaying Text

       9.8 Displaying HTML-Formatted Text

       9.9 Condensing Whitespace

       9.10 Sizing Text Fields to Fit Contents

       9.11 Scrolling Text Programmatically

       9.12 Responding to Scroll Events

       9.13 Formatting Text

       9.14 Formatting User-Input Text

       9.15 Formatting a Portion of Existing Text

       9.16 Setting a Text Field's Font

       9.17 Embedding Fonts

       9.18 Creating Text That Can Be Rotated

       9.19 Displaying Unicode Text

       9.20 Assigning Focus to a Text Field

       9.21 Selecting Text with ActionScript

       9.22 Setting the Insertion Point in a Text Field

       9.23 Responding When Text Is Selected or Deselected

       9.24 Responding to User Text Entry

       9.25 Adding a Hyperlink to Text

       9.26 Calling ActionScript from Hyperlinks

       9.27 Working with Advanced Text Layout

       9.28 Applying Advanced Anti-Aliasing

       9.29 Replacing Text

       9.30 Retrieving a List of System Fonts

10. Filters and Transforms

       10.1 Applying Color Changes

       10.2 Applying Color Tints

       10.3 Resetting Color

       10.4 Shearing

       10.5 Applying Basic Filters

       10.6 Applying Advanced Filter Effects (Emboss, etc.)

       10.7 Embossing

       10.8 Detecting Edges

       10.9 Sharpening

       10.10 Making a Digital Negative

       10.11 Applying Grayscale

       10.12 Changing Saturation

       10.13 Changing Brightness

       10.14 Changing Contrast

11. Programmatic Animation

       11.1 Moving an Object

       11.2 Moving an Object in a Specific Direction

       11.3 Easing

       11.4 Acceleration

       11.5 Springs

       11.6 Using Trigonometry

       11.7 Applying Animation Techniques to Other Properties

12. Strings

       12.1 Joining Strings

       12.2 Using Quotes and Apostrophes in Strings

       12.3 Inserting Special Whitespace Characters

       12.4 Searching for a Substring

       12.5 Extracting a Substring

       12.6 Parsing a String into Words

       12.7 Removing and Replacing Characters and Words

       12.8 Retrieving One Character at a Time

       12.9 Converting Case

       12.10 Trimming Whitespace

       12.11 Reversing a String by Word or by Character

       12.12 Converting Between Strings and Unicode or ASCII

13. Regular Expressions

       13.1 Understanding Regular Expression Patterns

       13.2 Testing Regular Expressions

       13.3 Looking for Pattern Matches

       13.4 Removing and Replacing Characters and Words Using Patterns

       13.5 Creating a Nongreedy Pattern

       13.6 Validating User Input with Common Patterns

14. Dates and Times

       14.1 Finding the Current Date and Time

       14.2 Retrieving the Date Values

       14.3 Retrieving the Day or Month Name

       14.4 Formatting the Date and Time

       14.5 Formatting Seconds or Milliseconds as Minutes and Seconds

       14.6 Converting Between DMYHMSM and Epoch Milliseconds

       14.7 Using Timers

       14.8 Calculating Elapsed Time or Intervals Between Dates

       14.9 Parsing a Date from a String

15. Programming Sound

       15.1 Creating a Sound Object and Loading a Sound

       15.2 Starting and Stopping a Sound

       15.3 Setting the Buffer for a Sound

       15.4 Offsetting the Start of a Sound

       15.5 Playing a Sound Multiple Times (Looping)

       15.6 Getting the Size of a Sound File

       15.7 Reading the ID3 Tag of a Sound File

       15.8 Find Out When a Sound Finishes Playing

       15.9 Tracking the Progress of a Playing Sound

       15.10 Pausing and Restarting a Sound

       15.11 Reading the Level of a Sound

       15.12 Stopping All Sounds

       15.13 Reading the Sound Spectrum

       15.14 Changing the Volume or Pan of a Sound

       15.15 Creating a Sound Application

16. Video

       16.1 Loading and Playing Back Video

       16.2 Controlling Video Sound

       16.3 Reading Playback Time

       16.4 Reading Video Duration

       16.5 Controlling Playback Time

       16.6 Scaling Video

       16.7 Managing and Monitoring Buffering and Loading

       16.8 Listening for Cue Points

       16.9 Applying Filters to Video

       16.10 Pausing and Resuming Video

       16.11 Stopping Video

       16.12 Scrubbing Video

       16.13 Clearing the Video Display

       16.14 Determining User Bandwidth

17. Storing Persistent Data

       17.1 Creating and Opening a Local Shared Object

       17.2 Writing Data to a Shared Object

       17.3 Saving a Local Shared Object

       17.4 Reading Data from a Shared Object

       17.5 Removing Data from a Shared Object

       17.6 Serializing Custom Classes

       17.7 Sharing Data Between Flash Applications

       17.8 Controlling the Size of Local Shared Objects

18. Communicating with Other Movies

       18.1 Creating Local Connections

       18.2 Sending Data

       18.3 Validating Receipt of Communication over Local Connections

       18.4 Accepting Local Communications from Other Domains

19. Sending and Loading Data

       19.1 Loading Variables from a Text File

       19.2 Loading Variables from a Server-Side Script

       19.3 Loading a Block of Text (Including HTML and XML)

       19.4 Checking Load Progress

       19.5 Accessing Data Being Downloaded

       19.6 Sending Data to a Server-Side Script

       19.7 Sending Variables and Handling a Returned Result

20. XML

       20.1 Understanding XML Structure (Reading and Writing XML)

       20.2 Creating an XML Object

       20.3 Adding Elements to an XML Object

       20.4 Adding Text Nodes to an XML Object

       20.5 Adding Attributes to an XML Element

       20.6 Reading Elements in an XML Tree

       20.7 Finding Elements by Name

       20.8 Reading Text Nodes and Their Values

       20.9 Reading an Element's Attributes

       20.10 Removing Elements, Text Nodes, and Attributes

       20.11 Loading XML

       20.12 Loading XML from Different Domains

       20.13 Sending XML

       20.14 Searching XML

       20.15 Using HTML and Special Characters in XML

21. Web Services and Flash Remoting

       21.1 Calling Web Services Methods

       21.2 Handling Web Services Responses

       21.3 Handling Web Services Errors

       21.4 Calling Flash Remoting Methods

       21.5 Handling Flash Remoting Responses

22. Building Integrated Applications

       22.1 Calling JavaScript Functions

       22.2 Calling ActionScript Functions

       22.3 Passing Parameters from HTML

23. File Management

       23.1 Downloading Files

       23.2 Detecting When a User Selects a File to Upload

       23.3 Monitoring Download Progress

       23.4 Browsing for Files

       23.5 Filtering Files That Display in the Browser Window

       23.6 Detecting When the User Has Selected a File to Upload

       23.7 Uploading Files

       23.8 Monitoring File Upload Progress

24. Socket Programming

       24.1 Connecting to a Socket Server

       24.2 Sending Data

       24.3 Receiving Data

       24.4 Handshaking with a Socket Server

       24.5 Disconnecting from a Socket Server

       24.6 Handling Socket Errors


Comments

Great !!! Any idea if this is going to be avaiable in India?

I deffinitly do NOT recommend that book

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