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« Apollo and the HTML plugins support | Main | Anatomy of an Apollo application »

Apollo Deployment Tool: how the Apollo compiler works

For the first time Adobe shows how the Apollo compiler will work.
During one of the Apollo session it has been showed the Apollo Deployment Tool (ADL) via command-line :

adl -runtime ..\runtime\ application.xml
adl -package HelloWorld.air application.xml HelloWorld.swf

The first comman-line instruction creates the runtime using the information into the application.xml.
The second instruction creates the package and buldles it to HelloWorld.air file !
Pretty cool,  eh ?

Having the package file (with the AIR extension) tt's possibile to install Apollo applications in two different modes:

  • Download and Install: distribute the AIR installation file, make it downlodable and let users to install the file
  • Install from the browser: "seamless Install" method that overcomes the download system

More information has to come !

Comments

Marco, thanks for relaying this information...

Good post. Just to clarify, there isnt an Apollo compiler. You compile your SWF the normal way (mxmlc, flex builder, flash authoring, etc...).

The tools above show how to take the compiled SWF and package it into an AIR file (which you can think of as a crossplatform apollo application installer).

Hope that helps...

mike chambers

mesh@adobe.com

Thanks Mike :)
See you tonight at the Party !

is this tool availablke for seperate download or is part of the SDK?

can you package the runtime with the air file using flex builder as well?

chris ellem

typo? shouldnt the second line of code be
-adt not -adl

adt -package HelloWorld.air application.xml HelloWorld.swf

ADT - Apollo Deployment Tool is in the SDK. They are also available in the Apollo Extensions for Flex Builder bin subdirectory.

chris ellem
www.flexfactory.com.au

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