Ready to learn the new FXG to create basic vector and bitmap shapes?
I'm planned to spend this weekend to study the new FXG 1.0 specification released by Adobe on the Open Source site. As you probably know, FXG will be used by the next Flex 4 to improve the designer/developer workflow for skinning elements.
In Flex 4 in fact there is a brand new graphics tag library that uses FXG and that follows very closely the Flash Player 10 rendering model.
As you can imaging FXG will be an important part of the new Flex 4 (codenamed Gumbo) component architecture.
FXG 1.0 describes an XML-based graphics interchange format for the Flash Platform. FXG contains high-level graphical and text primitives that can be used to create, group, transform and visually modify basic vector and bitmap shapes. The FXG rendering model follows very closely the Flash Player 10 rendering model and exposes all graphics capabilities of the Flash platform as well as offering expandable support to accommodate future capabilities of the Flash Player. The specification below dives into the technical details governing every element of FXG 1.0.
Read the full article: An Introduction to the Gumbo Component Architecture




















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