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« Flash Catalyst: say goodbye to Flex client developers | Main | Using ActionScript libraries (SWC files) in JavaScript AIR development »

The Essential Guide to Flash CS4 AIR Development book has a front cover and a foreword by an Adobe Evangelist

Flashcs4guideair The Essential Guide to Flash CS4 AIR Development book is on the way and we fanally have a front cover image.  Moreover I'm very glad to have the foreword of the book written by Andrew Shorten, Adobe Platform Evangelist.
The Flash CS4 AIR guide will be available to buy on December 2008 with the final page count set to 700 pages !

I'm now ready to post the final table of content of The Essential Guide to Flash CS4 AIR Development:

Chapter 1:  Introducing Adobe AIR
Chapter 2:  Introducing Flash CS4
Chapter 3:  Building your first AIR application
Chapter 4:  Setting AIR application properties
Chapter 5:  Working with the Window APIs and the Screen Class
Chapter 6:  Creating Menus for Flash Applications
Chapter 7:  Accessing the File System
Chapter 8:  Working with the operating system
Chapter 9:   Adding Rich Media: PDF, Video, and Audio Files
Chapter 10: Working with HTML Content
Chapter 11:  Monitoring Network Connectivity
Chapter 12:  SQLite Programming in Flash CS4
Chapter 13:  Packaging, distributing, and installing AIR applications

Flashcs4guideair_rear We all know what a great tool Flash is for creating dynamic, engaging web content, and Adobe’s latest CS4 release just makes it even better. Among the great new features is the ability to take all the power of Flash for the Web and put in on the desktop using AIR. AIR capability is built right into the Flash CS4 IDE, which means you can start writing desktop applications right away.
This book not only covers the essentials of using Flash with AIR (and AIR with Flash), but also shows you how to extend application functionality in new ways. O nce you’ve got Flash on the desktop, you’re no longer constrained by the limitations of running inside a web browser. You’ll have access to the local desktop file system, and AIR adds SQLite functionality for native database support. And just as Flash animations have a consistent look and feel across browsers, AIR allows you to create applications that work consistently across operating systems—Mac OS X, Windows, and Linux.
For any Flash developer who wants to go from the Web to the desktop (and who doesn’t?), this book is required reading. It not only tells you how to do it, but is full of practical, easy-to-follow examples that will have you building desktop AIR applications with Flash in no time. Expanding your existing Flash skills with the Essential Guide to Flash CS4 AIR Development will make you an even more potent and indispensable force on any development team!

Reading this book you'll learn how to:

• Embrace the Flash Platform and learn how to build desktop applications using the AIR SDK alongside Flash CS4.
• Understand and use the ActionScript 3.0 AIR APIs.
• Create applications that interact with any operating system to create, read, and write local files.
• Write applications that can run both online and offline,automatically checking for Internet connectivity.
• Build AIR applications that communicate with a local SQLite database.

Comments

Looks great! I am sure it will be a great resource.

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