Today Gabriele Orlini and I did our presentation for Macromedia Italy, one of the gold sponsor for an event about editing and creating special effect videos.
The name of the event is Immagini in Movimento.
We showed many cool stuff :
- how to use Sorenson Squeeze and Flash Video Exporter to encode recorded video
- use Media Components in Flash Mx 2004 Professional
- writing code to play a stream video feed
- create a Vodafone like effect for playing video in a specific and irregular area
- how to publish video on the web using Flash Video Kit for Dreamweaver Mx 2004
and last but not least we showed an overview for some of the new features of Maelstrom (Flash Player 8) and FlashLite 1.1.
As you can read in The Maelstrom in Your Future article by Waleed Anbar we spoke of :
- Video: We plan to include an exceptional, new video codec that's comparable to some of the best codecs on the market today. This new codec allows you to deliver exceptional video quality at reasonable broadband rates and at larger sizes. We also plan to support a real-time transparent alpha channel that will enable live composition of non-rectangular video, allowing for the layering of video with text, graphics, and even other video.
- Text: We plan to deliver a new text rendering solution that produces text as clear and readable as we have seen. It offers sharp, anti-aliased text and will support precision typographic features such as hinting and kerning. Furthermore, Flash text becomes much more readable, regardless of monitor type, resolution, or character set.
- Real-time graphic effects: We're working on a set of killer real-time graphics effects like glows, blurs, drop-shadows, color matrix, and others. You can apply them live to any objects in Flash, including graphics, text, and even video. Because these are applied live, they can react interactively. Because they are dynamic, they reduce author time and file size by eliminating several post-processing steps in Adobe Photoshop or Macromedia Fireworks that are required to achieve these effects today.
- Blend modes and gradients: Professional designers can now create high-quality effects by composing graphics using a variety of blending modes—overlays, lighten and darken, multiply, screen, and more. In addition to more precise control over radial gradients and gradient stops, the possibilities for runtime creative expression with graphic elements are endless.
- Powerful new APIs: Lower-level runtime access to graphic objects provides new options for visually tweaking your content, allowing developers to get high-performance, low-level control over graphics objects. By taking advantage of the performance improvements I mentioned previously, developers can create never-before-seen graphics effects and visual experiences in real time. This fine-grained access also enables dramatic performance optimizations and control over runtime performance.
People remains really shocked ! :)
MM did not say anything about that :)
Posted by: Marco Casario | June 15, 2005 at 09:22 PM
About Maelstrom... I really love the sound of "Lower-level runtime access to graphic objects". Is that pixel-based control?
Posted by: Paul Neave | June 15, 2005 at 03:10 PM