FlashLite 2 has been announced and launched by Adobe.
Now the question is simple :
In terms of FlashLite penetration, which version of FlashLite should we choose for development purposes ?
In my opinion the question is very simple: all of you know that FlashLite 2 is more attractive, more powerful and easy to use but we won't see a wide diffusion for FlashLite 2 for at least ten months (or one year).
So if your idea is to sell and distribute contents for mobile devices developed in FlashLite my adviece s to use FlashLite 1.1 for all this year. If you can0t wait and want to use FlashLite 2 you could port 1.1 applications in 2.0 and give users the choice to download both.
My wish is to read and know when Nokia or other manufacturers will release their phones with FlashLite 2 embedded, but for mere mortals/developers this information it's a kind of secret :(
Frankly speaking for me o for any other companies involved in FlashLite development it's very hard and dangerous think to invest or create business with this technology.
Probably this is one of the reasons why FlashLite applications market is so poor !
I'd love to know what you all think about that dilemma. Leave a comment or mail me !
I am supposed Flashlite 2.o in my Nokia 6600, he is acting very well, only a bit sie is cutting at the fast animation.
Posted by: Telewizory Lcd | April 11, 2006 at 01:08 PM
Will Flashlite 2.o everr be available for Nokia 6600?
Posted by: William | January 06, 2006 at 07:16 PM
"Frankly speaking for me o for any other companies involved in FlashLite development it's very hard and dangerous think to invest or create business with this technology."
I agree that it is not so easy to invest on this technology for the companies yet. However, if everything goes as predicted and some ambiguities can be clearified, it might get easier to go on. I hope there will be some good examples to motivate others.
I agree mostly on what Alessandro says. Additionally, in my opinion, it depends which market you are in and what goal you have, to decide FL1.1 or FL2. It will be of course much more wise to keep on FL1.1 if you are already in an active market (i.e Japan) and start R&D with FL2. However, if there is only a foreseen future potential than an already present market, I may discuss about the point of going on FL1.1. It will take some years that we see FL content on mobiles used widely. It has a disadvantage of not getting directly into business, however it has the advantage of getting ready until the markets get shaped.
"Why would I buy a plugin, when there's hardly any content for it ? I would be a developer."
Exactly! That is the point. It is already aimed for developers. Please refer :
http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=bb660cc2#who
Thinking in that way, it is normal to see ridicilous to purchase FL player for an end user. Even thinking from developers` side, it is not very encouraging that the player has to be purchased.
Lets hope everything goes better than we wish.
Posted by: Ugur | January 05, 2006 at 09:54 AM